Super Smash Bros. Melee is a crossover fighting game developed by HAL Laboratory and published by Nintendo for the GameCube video game console. It is the second game in the Super Smash Bros. series, following the 1999 release of the original game. It was released in Japan and North America in 2001, and in Europe and Australia in 2002.
The game features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox, and Pokémon. Melee includes all playable characters from the first game in the series on the Nintendo 64 and also adds new characters from franchises such as Fire Emblem, of which no games had been released outside Japan at the time. The stages and gameplay modes make references to, or take their designs from, popular games released by Nintendo. Melee‘s gameplay system offers an unorthodox approach to the fighting game genre with a counter that measures damage with increasing percentages, rather than a depleting health bar seen in most fighting games. It builds on the first game by adding new gameplay features and playable characters. Following the popularity of its multiplayer gameplay, Melee has been featured in many competitive gaming tournaments, and is still one of the most popular fighting games for competitive play.
The game received critical praise, as well as awards and acknowledgements from gaming publications. It achieved strong sales upon release, and is the GameCube’s best-selling game, with more than 7 million copies sold by March 2008. It has since been widely considered to be one of the best video games of all time.
Game Title: Super Smash Bros. Melee
Platform: Gamecube/ Wii
Genre: Fighting Game
Multi-Player: 1-4 players
2 out of 3 games
3 out of 5 games for Top 8
Round Robin if less than 8 players in the bracket (most Match wins determines the winner)
Game version: US Nintendo GameCube
Game Settings: 4 Stock, 8 Minute Time Limit, No Items, Pause Disabled, 2/3 Games
Starter stages: Yoshi’s Story, Fountain of Dreams, Final Destination, Battlefield, Dream Land.
Counter-pick stages: Pokemon Stadium.
Wobbling is legal. Freezing and infinite stalling are not legal.
First stage is decided by banning from the Starter Stages in P1-P2-P2-P1 order.
Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
Following stages decided by winner banning one stage from all stages and then loser choosing.
Any matches that are best of five, there are no stage bans.
You may not choose a stage you have already won on unless mutually agreed to.